List of Skills
The following page will contain a list of skills and their known effects. Please Contribute.
Note: Skills do not stack. This means that only one type of each skill will take effect during battle.
Ex. If two monsters have Increase Party Defense, the monster that has the highest level Increase Party Defense will have its skill activate.
Max skill level is 20. To increase your skill monster's skill level, sacrifice one monster with the same skill name (skill level doesn't have to be the same). Note, the monster's skill level MAY NOT increase and the chances of it increasing decreases as your monster's skill increases.. You will have a higher chance of levelling up your monster's skill level if your sacrificed monster has a higher skill level.
It is highly suggested to only sacrifice monsters who has a rank of B+ or lower. And only to increase a monster's skill if their rank is A or higher. (Exception is the B/B+ tournament)
You can change a monster's skill (or give a monster a skill) by sacrifing a spirit. (Sleep Spirit, Lower Attack Spirit, etc.)
For the following charts, X = skill level.
Ex. Decrease Enemy Attack (I) -> X=1 so 4+1 = 5%.
Offensive Skills
Skill Name Skill Effect
Preemptive Strike Monsters with this skill will always attack first
Venomous Breath Poisons a single enemy.
Slumbering Breath Puts an opponents monster to sleep until it is attacked.
Decrease Enemy Attack Decrease the enemy's attack by (4+X)%.
Decrease Enemy Defense Decrease enemy's defense by (4+X)%.
Covert Down Covert type monsters attack and defense power decrease by 1%
Impulse Down Impulse type monsters attack and defense power decrease by 1%
Psycho Down Psycho type monsters attack and defense power decrease by 1%
Defensive Skills
Skill Name Skill Effect
Increase Party Defense Increase's your party's defense by (4+X)%.
Increase Party Attack Increase's your party's attack by (4+X)%.
Agility Up Increase's your party's agility by (3+2X)%.
Critical Rate Up Increases your monsters' chances of landing a critical hit by (3+2X)%.
Increase Dodge Rate Dodge rate will increase by 5%
Heal Heals a portion of a monster's HP in your party once it has been damaged significantly. This skill, like others, only occurs once.
Revive Revives one of your defeated monsters; monsters are revived with 30% of their total HP. Only occurs once.
Spirits
Spirit Name Skill Increase
Blood Red Spirit

Pure White Spirit